& with the VSYNC off I get the unholiest of screen tearing ever, my FPS goes upwards of 150-200. I THINK I forced on Adaptive VSYNC so my advice so far is try all of THIS:ġ) Reinstall NVidia drivers as I discussed above (clean install)Ģ) Choose "unlimited" and "VSYNC" (or don't use VSYNC at all but I got really, really bad screen tearing so that wasn't an option for me)ģ) Force on Adaptive VSYNC for this game only (can Google for why it's used).Īlright, I'll definitely work on trying that here in a bit. So, after months of new GPU drivers and plenty of game patches I figured I would try turning on PhysX again in Borderlands 2. slot machines borderlands 2 pc gameplay game. For some reason choosing any "FPS CAP" setting caused problems even if "60fps capped" for my 60Hz monitor. 2 days agoVakfbank ile SMS kart ifrenizi almak artk ok kolay. I have a 980 and I use a an oc 770 for physx and frames still stop to 20s-30s when lots of physx. I think the game is just terribly coded for physx. I ended up choosing "unlimited" with VSYNC ON. There seems to be no fix for this at all. I personally had other stutter issues related to VSYNC settings. This fixed borderland frame rate issues for me. Go into the nvidia control panel under 3D Settings / Configure Surround, PhsyX and set your video card (GPU) as the processor under Physx Settings. Bring enough pieces together and they’ll pile up, and with the highest level of PhysX enabled these pieces will persist until removed to make room for yet more mayhem."Physx was set to CPU (NOT GPU) by default when I installed the nvidia drivers. Pieces will land on inclines and roll towards a level surface as in real life, and should another piece be in the way the two will collide, further changing their final position. 4 Average: 2 Bad: 5 Pros: Lots of overclocking NVIDIA GeForce GTX 550 Ti 1GB. I have a GTX 1070, and a monitor running at 2560x1600. NVIDIA CUDA Technology NVIDIA PhysX Technology ASUS GeForce GTX 550 Ti. Various folks pointed to issues with PhysX and running out of memory, and that turning PhysX to low or off avoided the problem. In Borderlands 2, with hardware-accelerated PhysX effects enabled, this debris will be kicked about by further weapons fire, or from characters running through it. There have been several threads that talk about this and, after reading various descriptions, I think Ive found the solution, at least on my system. With CPU physics, the emitted debris would shoot across the screen before fading out of existence, or in some cases, sitting motionless on the ground, unaffected by the action occurring around it. Gearbox Software Support Borderlands 2 Borderlands 2 Follow PC: General Crash Troubleshooting Solutions Click here to submit a ticket regarding PC: General Crash Troubleshooting Solutions These errors can be caused by a wide array of different issues, so there is not a universal fix. Kylie and Travis welcomed their second child and son on February 2, 2022. Particles No GPU effects Particle count reduced Lots of sparks and embersįurthermore, here is some nVidia descriptive text as to the differences between CPU based physics and PhysX, quoted from the above article: Kylie Jenner changed the name of her son who was born in February 2022. In Borderlands 2, with hardware-accelerated PhysX effects enabled, this debris will be kicked about by further weapons fire, or from characters running through it. SPH Fluid No GPU effects Particle count reduced Full range of effectsĬloth No GPU effects Low quality cloth Max quality cloth Low Medium Highĭebris No GPU effects Particle count reduced Max quality debris There is an article on the nVidia website (right at the bottom of the page) which details more specifically what the individual PhysX levels affect, along with a performance related graph comparing nVidia and AMD hardware. Engine.Engine MaxParticleResize Engine.Engine PhysXGpuHeapSize PhysXMeshCacheSize deleted H-McCringleberry 4 yr. The differences between the settings are pretty noticeable, but especially so with liquids and explosive weapons. The Physx crashes have been around since the they implemented it in 2, if you want finer control over it instead of changing the in game option to medium you try limiting the max particles, cache, and time via the ini.
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